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Mona
Sci-fi stylized character
Sci-fi character in Unreal engine 5
This character is part of my sci-fi environment project, designed to complement the cartoony, stylized aesthetic I aimed to achieve. My goal was to create a game character that resonates with players of all ages, especially younger gamers.
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I utilized ZBrush, Maya, Marmoset, and Substance 3D Painter to bring this character to life, covering the entire pipeline: from sculpting the high poly model and creating the low poly version, to UV mapping, baking, and texturing.
To take it a step further, I rigged the character and created a short animation, resulting in a dynamic and engaging final product. The final video was rendered in Unreal Engine 5.











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