top of page
A Bit of Magic
VR game
In colaboration with Polyhedric Studio
A Bit of Magic was nothing short of extraordinary. I was responsible for creating enemies for this VR rhythm game, each one designed for a specific level and in a unique style, generally with a magical theme. I designed and developed real-time characters configured in Unreal Engine, ensuring clean topology and using the PBR method to bake maps. Unfortunately, the game wasn’t published, but the good memories and valuable lessons remain close to my heart
bottom of page