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PBR materials

Created with Substance 3d Designer 

I created these 3D materials using Substance 3D Designer, employing the PBR (Physically Based Rendering) method. This project was part of the Master of Game Asset program at Rainbow Academy. It served as excellent practice, and I thoroughly enjoyed exploring and learning the capabilities of Substance 3D Designer. While it was challenging at first, it became incredibly rewarding as I discovered the freedom to create almost any type of customized material.

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