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The Wiking 

3D Character Sculpting 

This character sculpt was a project I completed as part of the Master of Game Asset course at Rainbow Academy. The objective was to closely translate a 2D reference into a 3D model. It was a truly enjoyable experience, where I gained valuable lessons and techniques in interpreting and working from references.

 

The textures and final render were all done in ZBrush, as the focus was primarily on reference-based modeling. Nonetheless, it was a rewarding experience, allowing me to experiment with polypaint and hand-painted textures.

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